animation - Moving (comet tail) effect of particle emitter without actual moving -
I have a sprite in my scene and inside this sprite there is a particle emitter. Therefore, when I use the Phantom (Move Action), then I can see the animation running for both phantom and particle emitter. The deletion animation did not affect the old particles (which was emitted before the animation) and I can see something like a tail, just like comets, everything is fine. Now, if I take the action for the phantom and move it, then say, make an action with 100 pixels up and down the emeter for 100 pixels, then the emitter will be inspired by 100 pixels, but relatively live on the screen. And there will be no "comet tail" effect, therefore, that means the exhausted particles are not related to the phantom, but for some more then my question is that I am "comet tail" How can Rbav am, without actually moving screen? Or imagine, I have a layer with sun emission and at some point I will decide to move this layer (scroll) and my sun emission will also scroll with t...