c++ - directx 9 cannot find the include libraries -
I want to start learning DirectX in Visual C ++ 2010, but it says that when I add d3dx9 then D3 x 11 and D3 x 9 can not be found.
. H, I can play games in DirectX 11 and DXDiEG says that my computer is running Direct X 11, but when I searched for DirectX 11 in C drive and Direct X, then I could not find anything. So I decided to install DirectX 11 and then found a folder after installing me, but there was no included or bin folders in it, so I could not go to the properties and VC ++ and add the included directories. DirectX 9 tried to start instead, but when I installed the DirectX 9 June 2010 version, I went to C \ Microsoft DirectX SDK (June 2010), there is no directory, only DirectX utilities and C ++ and sample Document and command prompt for browser So I do not really know what to do now, I got D3 x 9 Have tried to install Lib and have put in the default Lib folder for VS 2010. But no success has been received, but I have DirectX 9 2004 Summer Libraries and it includes set folders for Visual C ++, but such an older version, so d3dx9.lib is not included in it. I am running Windows 8.1 64 bit OS.
All versions of DirectX SDK and D3X libraries are both exclusion
'Modern' solution is to use Windows 8 SDK, which comes with Visual Studio 2012 and Visual Studio 2013. You can install Windows 8.1 SDK 'standalone' and view and post it for studio 2010 for all details using visual files.
You can do by using Windows 8.x SDK with legacy DirectX SDK to continue using D3X for Win32 desktop applications. You can use the Windows Store app, Can not use DirectX SDK for Windows Phone or Xbox One. See instructions on how to manage the included / lib path directories. If you are going to continue using Legacy DirectX SDK, then you should be aware of several things: Looking at everyone , if you use Direct 3D 11 and avoid legacy DirectX SDK and D3X will be completely D3 There are several Direct 3D 11 replacements for DX, which are included in a group of updated samples, as well as Windows 8. SDK is required. See, and all of you VS 2010, but for Visual Studio 2013 Express for Windows Desktop (for Win32 desktop applications) and / or Visual Studio 2013 Express for Windows (for Windows Store app and Windows Phone Apps) very easy is . PS: Even when DirectX was a supported way to obtain Direct 3D Headers for SDK VS 2010, it was not available until you have included manually / path directory in your project Add. This is the reason why you can not add to your project by refreshing "d3dx9.h".
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