ios - Movement of Box2d Body in cocos2d-x -


I need to move the Box 2D body according to the available Farm Game Center server.

After getting the position, I update the condition of the body using the bus: -

  carbie-> set transformer (B2 VC2 (serverposition.x, Serverpace.i), 0);   

But running her body inappropriately (for example, the body appears to somehow on the screen). At this time my phantom image does not move (attached to the body)

I resolve the situation What I've done I've taken a normal phantom image and just changed the situation in the update, with that box 2D body position.

Example: -

Your carrier movement based on the state of the server. It will move forward invisibly without user data (image), your B2UD

  caramenboed-> setransform (B2VC2 (serverposition, Carmenboode-> gtposition). 0.0 F);   

Here's your normal phantom image. Just touch your phantom image like << p>

  car-> setposition (CCP (Carmenby-> Gatepage (). X * PTM_RATIO, CarmenBode-> Gateposition (). Y * PTM_RATIO);   

This method worked well for me.

Comments

Popular posts from this blog

java - ImportError: No module named py4j.java_gateway -

python - Receiving "KeyError" after decoding json result from url -

.net - Creating a new Queue Manager and Queue in Websphere MQ (using C#) -