instance - Panda3D's setInstanceCount(n) with Python -


I have been looking for answers for about 2 days and I could not find anything. I am creating a game with Panda 3D engine and Python, and I want to see the floor as a tile, so I was loading the 'grass' model as often as I needed it. When I play the game, however, it really feels really slow.

I found the article that explained how setInstanceCount (n) worked, but I did not get an example to use it

Tried to change instanceTo () with setInstanceCount (n) to other programs, but how to identify those models, which were copied. It seems that it is working.

  dancer = actor Loop ("kick") dancer for the author ("chorus-line-dancer .egg", {"kick": "kick.eg"}} dancer range (50) .custom (0,0,0): Placeholder = Render. Etatnin Node ("Dancer-Placeholder") Placeholder .SetPos (i * 5, 0, 0) Dancer. SetInstanceCount (5) #Orralional: Dancer.Spotholder   

How do I get it? Apart from this, how can I direct the statistics of each model, say, to determine coordination? Thanks in advance.

Try using the original instanceTo () instead. This is used for animation instances, while setInstanceTo is used to render and set geometric examples.

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