unity3d - How to Detect Collision or Trigger event in unity When both object is kinematic? -


I have two objects in my game, both objects have 2D physics content.

Both object static means that no physics is applicable to it.

Now when I move an object practically, then it should be called a collisionist event or enter the trigger, but none of them is said to be said that everything is fine if I Removes Connamatic Property from Object

Overview on a complete collision combination.

To worry about your case:

Triggers

If you want to receive trigger messages between 2 objects, this It is possible, but at least one of them should be RigidBody (kinematic or non kinematic).

Collision

If you want to get confrontation messages between objects, then at least one of them non-cinematic RigidBody .

Comments

Popular posts from this blog

java - ImportError: No module named py4j.java_gateway -

python - Receiving "KeyError" after decoding json result from url -

.net - Creating a new Queue Manager and Queue in Websphere MQ (using C#) -