unity3d - How to Detect Collision or Trigger event in unity When both object is kinematic? -
I have two objects in my game, both objects have 2D physics content.
Both object static means that no physics is applicable to it.
Now when I move an object practically, then it should be called a collisionist event or enter the trigger, but none of them is said to be said that everything is fine if I Removes Connamatic Property from Object
Overview on a complete collision combination.
To worry about your case:
Triggers If you want to receive trigger messages between 2 objects, this It is possible, but at least one of them should be Collision If you want to get confrontation messages between objects, then at least one of them non-cinematic RigidBody (kinematic or non kinematic).
RigidBody .
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